Strategy
Four short articles on the choices that decide a run of FARELINE, a free strategy game about running an airline. Each one builds on How to play and uses the game's own numbers.
- BUILDING AROUND YOUR HUB Your HQ is where your slots are. How to pick a hub, fill it, and decide when a second base is worth it.
- WHEN TO TAKE A NEGOTIATION Every new line and base is a roll against your leverage. How the number is built, when a low one is still worth taking, and when to take upgrades instead.
- SETTING THE FARE FOR MULT One price for the whole network. What the dial trades, how it feeds loyalty and bases, and what bosses do to it.
- SURVIVING A BOSS QUARTER Every year ends with a boss. How bosses are drawn, how to read the coming one, and how to keep the cash box ready.