FARELINE

For press and creators

FARELINE is a free strategy game about running an airline, one quarter at a time, made by Adealsweden AB in Sweden. Here are the facts, a description you can quote, the features and the logos. Press and creator questions: support@fareline.live.

In one sentence

FARELINE is a free roguelike strategy game about running an airline: open lines, negotiate with airports, set one fare for the whole network and meet the owner's cash target every quarter for five years.

Description

You start at a home airport with your first lines and a small cash box. Every quarter the owner sets a cash target. Meet it and the surplus goes into the box. Miss it and the box pays the difference. If the box falls below zero, the airline is bankrupt and the run is over.

After each month you are dealt a hand of new lines, new bases, bigger planes and more flights, and you take up to 3. New lines and bases are negotiated with the airport. One fare covers the whole network. Between quarters the shop sells perks that reward a way of flying, and the last quarter of every year is a boss quarter that bends one rule.

Each run is different. The bosses, the hands and the shop shelves change with the seed, and the home airports each play their own way. The ranked boards and the Daily Challenge compare runs that play the same for every player.

Key facts

Genre
Strategy, airline management
Platforms
Web browser, on phones and desktop. The Android app is coming to Google Play.
Price
Free
A run
25 quarters (5 years of 5 quarters, 3 months each)
Home airports
160 on seven continents
Levels
5 (TAILWIND, CALM, CROSSWIND, HEADWIND, WINDSHEAR)
Bosses
27 bosses and 3 finals
Perks
94
Aircraft types
12
Achievements
58
Made by
Adealsweden AB
Country
Sweden
Latest version
1.0.8, 10 October 2026
First release
Language
English
Account
Not needed. Sign in with Google is optional.
Purchases
None. Nothing in the game is sold for money.
Contact
support@fareline.live

Features

  • A run is 25 quarters over 5 years. Every quarter the owner sets a cash target, and a miss is paid from the cash box.
  • A hand of 5 cards after each month: new lines, new bases, bigger planes and more flights.
  • Negotiations: your leverage meets the airport's ask, and a refusal still banks goodwill for the next talk.
  • One fare for the whole network. Revenue is passengers × fare × MULT.
  • 94 perks in the shop. Perks of one family pay a set bonus together.
  • 27 boss quarters that each bend one rule, and three finals.
  • 5 levels and 160 home airports on seven continents.
  • The Daily Challenge: one airport and one seed a day, the same for every player, with a board for each level.
  • Your own airline: a name, a code, an emblem, colours and a livery, and a poster of your network when a run ends.
  • A globe with day and night as they are right now, and your own aircraft flying every line. Seven lounge music themes, played live by the game.
  • No account needed. A run plays without a connection. The boards need one.

Screenshots

  • A hand of cards on a computer screen: new lines, bigger planes and more flights
    A hand of cards on a computer screen: new lines, bigger planes and more flights.
  • The board: the map of your network, the fare and the month ahead
    The board: the map of your network, the fare and the month ahead.
  • At the table: your leverage against the airport's ask, one deal and one refusal
    At the table: your leverage against the airport's ask, one deal and one refusal.
  • A month counted: passengers, the fare and every multiplier
    A month counted: passengers, the fare and every multiplier.
  • The shop between quarters: your perks and this visit's shelf
    The shop between quarters: your perks and this visit's shelf.
  • A boss quarter that bends one rule
    A boss quarter that bends one rule.

Select a picture for the file at full size.

Logo and icon

  • The FARELINE logo on the game's dark plate
    The logo on the dark plate, PNG.
  • The FARELINE app icon, the HUB F mark
    The app icon, PNG.

Please keep the logo and the icon as they are: no new colours, no stretching, nothing drawn over them.

Contact

Press, creators and partners: support@fareline.live. We answer in English or Swedish.

You are welcome to make and monetise videos and streams of FARELINE. No need to ask first.

FARELINE is made by Adealsweden AB, a small company in Sweden, which designs, builds and publishes the game and runs this website.